These two are connected in probably the most typical way possible. Bomberman, our protagonist, must venture off of his home planet to save Princess Millian from an evil brain in a robot body. Bomberman represents something that his admirers can look up to, people like me want to be the kind of person that would be able to go places they can't even imagine and conquer all obstacles that lie in their way. Princess Millian represents the goal that people share, although very common, is still something worth accomplishing. Bomberman, gives people a hero to be. Princess Millian, gives a nice girl for the protagonist to save. The two put together gives players a story that they can only dream of, and they get to be the focus of it.
Part 2: Resources
The only source I really used for my artist statement was the game itself, which I played hundreds of times since I bought it back when I was around eight years old. Here's a video to help others get an idea of what the game is like.
Honestly, if I didn't have this source I probably wouldn't be able to base my project around this game (if I didn't have it, I would never have played it, if I never played it, this wouldn't be here).
To clarify, my "resources" are simply childhood experiences playing this game and letting my mind run wild with it.
Honestly, if I didn't have this source I probably wouldn't be able to base my project around this game (if I didn't have it, I would never have played it, if I never played it, this wouldn't be here).
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